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Level Editor

Welcome to the Among the Stars level editor tutorial! Whether you’re a seasoned creator or completely new to designing levels, this guide will walk you through the tools and features of our editor, empowering you to craft your own rhythm-based challenges.

1. Starting a New Project

To begin creating your level, head over to the level editor from the level selection menu. By default, the editor will open with a brand-new project, and you can start editing your level right away.

If you’d prefer to use a specific slot for your level creation, simply click on the « My Levels » button within the Level Editor. From there, select the slot you want to work on and click « Edit » to start designing your custom level.

2. Importing Your Music

Once your level is created, the next step is to set the BPM (Beats Per Minute) of the song you’re about to import into the level editor. If you’re unsure of the BPM, you can easily find it by uploading your track to Tunebat’s BPM Analyzer. This tool will provide you with the exact BPM of your song.

Next, paste the link to your music into the level editor. Please note that the link must end with « .mp3 ». This means that you cannot use links directly from YouTube or similar platforms. You’ll need to host your .mp3 file on a cloud service or a web hosting platform. We recommend using a free Dropbox account and copying the direct link to the imported file, making sure it ends with « .mp3 ».

Finally, enter the song title and artist name in the level editor. It’s recommended to use the original title and artist name. Do not use your own name or a custom title unless you are the creator of the track.

3. Mapping the Music

Now comes the fun and creative part: mapping your music! In the level editor, you’ll see a timeline made up of vertical white lines, each representing a beat in the song. By clicking on these lines, you can choose what type of star or octagon will appear at that specific moment in the track.

You can click multiple times on the same vertical line to cycle through different types of stars or octagons. While this method may seem a bit unintuitive at first, you’ll quickly get the hang of it once you start experimenting.

Once you’ve finished mapping the main sections of your level, don’t forget to add the end of the level. To do this, repeatedly click on a vertical line near the end of the track until it turns red and shows a hand icon, which signifies the end of the level.

Important: Make sure that the red end line is placed after the last note (star or octagon) of your level. This ensures that the level finishes correctly and doesn’t cut off any remaining beats.

4. Saving and Publishing

Don’t forget to save your level once you’ve finished mapping it! You can do this by clicking the « Save » button in the bottom-left corner of the level editor. Your level will be saved locally in one of the 10 available slots. You can access it later by clicking the « My Levels » button in the bottom-right corner of the editor. From there, you’ll have three options: play the level, edit the level, or delete it.

If you want to make your level public or share it with friends, you’ll need to copy the level’s ID, which can be found in the top-right corner of the level editor. To share with friends, just give them the ID. However, if you want to make your level public to anyone, click the « Publish to Library » button and fill out the online form. Once submitted, your level will be publicly available.

Important: If you publish your level publicly and later remove it from your « My Levels » list, it will not be deleted from the online library. It will remain available to the public. If you wish, you can ask us to remove a level from the online library by opening a ticket on our Discord server.

Also, keep in mind that each time you click the « Save » button in the level editor, a new ID will be generated. Therefore, you’ll need to upload your level to the online library with the new ID after every modification.